Plan V Tools - Virtual Production

Hey there,

Just so you know, we’re looking into this. Sadly we don’t have a fix right now.
It seems to happen when editing widgets only in the 4.26 version of the plugin which is quite peculiar.

We tend to do most of our work in 4.25 and then port it over to 4.26. You could potentially try to do the same:

  • Do your edits in 4.25
  • Copy over the Content folder of the plugin (or just the .uasset files) to the 4.26 one.
  • Open 4.26. You will only get one blueprint error which if you go check it, is fixed by linking a float pin into an integer one.

tried this out and it’s an okay workaround, looking forward to a fix for this

really impressed with your tools excited to see what’s next

Thanks

This is an excellent toolset! It does a lot of what I need right off the bat.

Is it possible to export or screenshot a still from a cine-camera with the overlay burned into the image? I would love have the name of the camera and the lens info visible in the screenshots.

Thanks,
Mark

Bumping this. Still receiving this error when attempting to open 4.27.1 projects with the PlanV plugin enabled. Also haven’t been successful packaging any projects. Even opening an empty project, adding the Plan V plugin, and restarting Unreal results in this error.

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp] [Line: 2702] AssembleReferenceTokenStream for Class /Script/PlanV_Tools_Editor.PlanV_ActorSourceRecorder called on a non-game thread while GC is not locked.

Hey,

Is the UE5 version coming in near future?

Cheers

1 Like

Currently, I make it compile with Unreal 5.0, @Yassmine.Najime if any help needed, just tell me.

For any others like to try, I can share the modification I’ve made(only several lines), here is my email: sunzhuoshi(at)gmail.com