Placing foliage actor trees at one spot (within reasonable world bounds), and then another spot far away, causes all trees to disappear(even though they are still there in references.) It does this even when trying different meshes. All it takes is for two trees to be very far away from each other for this to happen, they don’t even have any Blueprints attached. They disappear completely when the gameplay is started, although sometimes they appear in the editor depending where the camera is.
I also tried placing them both on landscape and on top of meshes, and this problem still occurs. The problem does not occur if I just place meshes themselves outside of a foliage actor.
Does anyone know why this is or how to fix it? 4.22.1 Linux