Hello everybody :D,
I would like to know if there is someway to use the Unreal Engine physics to place objects inside the editor, so when the game starts, they are already placed.
Say for instance that I want to make a pile of rocks, bones etc, and I dont want to place them by hand, it would be much easier to place them hovering in the air and letting the engine calculate their position according to the gravity and acording to the colliders, so you have a nice an realistic spreaded objects.
Does that make sense?
Thank you very much!