I’m working on a large scene which I plan to cover with a lot of assets - rocks mostly, but probably lots of other natural world detritus. My scene is huge, 20km square, so I am going to need to place a huge number of assets.
I know how to place them one at a time, but I’m guessing there must be a way to “spray” them onto the ground with some automatic random variance in rotation and scaling, and have them know not to go through the scenery or any other objects.
I spent a while looking for any YouTube tutorials on this type of thing but came up blank.
No way for the tool to use an object’s collision model so I could, for example, create a rock slide type thing with many objects pilled on to of each other?
Related question, is it possible to control object placement through masks? (as I can with landscape layers).