Placing multiple meshes into world with specified transform

I often find that I want to place multiple meshes into a level with the same pre-determined transform, but I can’t seem to find a way to specify the transform before placing? I’ve looked her Placing Actors in Unreal Engine | Unreal Engine 5.1 Documentation, but all of those options involve dragging and dropping the actors, and I then have to manually set the transform to what I want after the fact.

I know I can import directly into a level, and things are placed at the origin, but that doesn’t help when the meshes I want to use are already in my project, or if I don’t want them at the origin.

I could also create an actor and attach the meshes to that, but I don’t necessarily want all of the meshes to be part of one actor.

This feels like something that should be straightforward, and I’m guessing that there is either a command that I am not seeing, or a workflow that is somehow escaping me?


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