Okay if it’s normal that’s just rough. I think by the time all the foliage is painted this project is going to consume 30-60gb of ram on launch until the garbage collector or whatever makes a pass or whatever it is that brings it down to 3gb after 20 minutes of having the editor open. I already know how to lod’s all my trees are super optimized and I have shadows off when possible to save on lumen overhead.
The big issue is by the end of this I’ll have probably like 100 million grass billboards placed on the entire map (not all in one spot obviously lol). I guess that ram is just going to suck on editor launch for the rest of the project, unless someone else comes in with some work around.