Placing them by hand individually is a bit error-prone.
Is there a way to create a editor tool that will allow the placement of Editor-only BP actors in regular groups? Ideally some box tool which can be scaled to the desired dimensions so the space will be filled with regularly distributed actors.
I have seen something similar done with splines but I wonder if there is a way to specify a resizable box tool and have the placed actors show up as their own objects in the world?
The requirements would be:
The TargetPoint sprites are visible with a surrounding box in the editor
Both individually placed and group-placed TargetPoint objects are retrievable with GetAllActorsOfClass or equivalent in the editor
Thank you for the suggestion! Unfortunately, it seems the modelling pattern tool doesn’t allow me to place a BP that has only a target point component. It seems to require a mesh. Attaching a mesh to the BP doesn’t duplicate the target point in the pattern.
Failing that it’s pretty easy to write a blueprint to place many target points in a collision box.
Do you have some more guidance on doing this in BP? I want editor only target points that exist as top level members of the world, so what functionality should be used to spawn them when the collision box is placed, moved and scaled?