Hi
I created Actor blueprint and in event graph I placed this simple nodes:
I placed this blueprint into the level but when I test in the play pressing “k” nothing happen, why is that ?
Hi
I created Actor blueprint and in event graph I placed this simple nodes:
I placed this blueprint into the level but when I test in the play pressing “k” nothing happen, why is that ?
I’m experiencing a deja vu right now I think I saw this exact post last week or so. Now the thing is, your actor probably doesn’t listen to user input therefore it wouldn’t work there. But you can detect the button press from the player character’s blueprint and cast the info from there into the actor blueprint.
how does not listen ? I tested in the 3rd person demo. placing blueprint into the level is enough to listen to user input ?
You can prove my point by attempting the same thing in your character blueprint. User doesn’t control all the blueprints. In fact usually only one of them.
Here’s a video that can help you achieve your objective: https://m.youtube.com/watch?v=HguI4RPURYc
Like it’s stated in the video, the target should be the targeted actor.
Yes sorry tried again like that but did not work
Without enable input it work in the level blueprint but I dont want to place the nodes in the level blueprint
The target should be the target actor like I said, not the player character
How to do that ?
By plugging in self into the target pin
But target default value is self and still did not work
Oh it didn’t work? Dunno then. What happens when you use input actions instead of keyboard actions?
It work now lol it was waiting for your permission lol. thanks alot
Make sure you mark @VisAgilis answer as the correct one for others to find later.
I dont have this option