I saw a few years ago in a VR build of UE4 they were able to place actors and Static Meshs with physics, so instead of placing objects using the transforms you could place in editor and just let the physic engine decide the position.
Is there a way to do this in UE5?
I could never figure out how to do this in UE4 either, but I am no longer using UE4.
It would be great to be able to place lots of actors and SM’s where by the physics engine takes control.