Placing a new static camera

Hi everyone, first post/question in here so let me know if I can improve question and I"m happy to be here!
So I"m trying to do a simple platformer, when my character falls right now he enters ragdoll for 10 seconds and the camera has a hard time following his body, then he respawns and all goes back to normal. I have created a variable to get his location of death and wanted to know if there is a way to place a static camera (a camera that’s not going to be following the ragdoll, instead it will stay stationary “watching” the body falling from above) there’ and after respawning returning to the regular camera, I have made a blueprint inheriting the camera class but didn’t find anything similar to this problem on the web and have no idea how to use the camera blueprint

You can use “Set View Target With Blend” to change to the new camera.

To recover the previows camera, you can store a reference to it, using “Get View Target” from the Player Controller, and then call “Set View Target With Blend” again, from that previows camera.

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Thanks a lot it worked exactly the way I wanted👏

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