When playing in VR preview mode with a MetaHuman object placed in a space with pass-through settings using MetaXR and Quest LInk connected, a crash occurs and the following error message is displayed.
Assertion failed: !EnumHasAnyFlags(TextureDesc.Flags, ETextureCreateFlags::RenderTargetable | ETextureCreateFlags::ResolveTargetable) [ File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp] [Line: 572]
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
All objects have been removed.
MetaHuman is created with Meta Human Creator.
The pass-through was implemented using the following site as a reference.
How can I solve this problem?
Development environment
OS: Windows 11
RAM: 32GB
CPU: Intel(R) Core™ i7-13700
GPU: NVIDIA GeForce RTX 4070Ti
UEVersion: Unreal Engine 5.2.1
MetaXRVersion: MetaXR v57.0
MetaHumanVersion: 5.2
HMD: Meta Quest2, Meta Quest3