Can anyone explain exactly how these values work? I based a new crafting structure off of the fabricator, but the static mesh of my new object is a lot smaller and narrower and I’m having some trouble getting it to be able to place properly next to other structures like walls and fabricators. I have messed around with these values a bit and noticed that it affects how my new item can be placed, but I can’t figure out definitively how it works, nor find much mention of it online. Any help is much appreciated in understanding this. Thanks!
i would set them all to 0 and just add .5 to them and keep testing however i have never used those valeues so i cant say for certain
Offset, is how far OUTSIDE the encroachment area to increase the check, think of it as a margin or spacing for a table or div spacing in webpages
Extent is the size of your encroachment box to check, i.e. how large of a volume you want the game to think is it’s placeable area, you can check your “estimated” size by looking at the static mesh in the static mesh editor.
I’ve not done anything with placement trace scale at all, so I can’t help you with that.
Sweet, thanks! That helps me understand it a lot. I’ll give this a try tonight with this in mind.
You can actually get a visual representation of that box(and more regarding placement/snapping) with the console command: debugstructures 1
Some of those values can also be changed while you play in the editor and you can see the result instantly.
That console command is really useful. With these tips I was able to get my placement working. Thanks everyone!