After reorganizing my project`s folders by moving them inside the editor only and reopening it, some Blueprint classes had lots of class reference variables replaced by a PLACEHOLDER prefix class.
The OLD suffix is part of the SF_BaseSlotWeaponOLD class name
Id like to know if there
s a correct rollback operation for this or, at least, some way to do a makeshift for this not by refactoring all the code and saving me at least 1 hour (or even more), afraid of this happening again when reloading my project next time.
This is a known issue that Epic has marked as fixed.
*Reopening the project does not fix it.
*Even after reverting to a previous revision in SVN(and I believe I did it correctly), the replacing persists.
Any suggests?