Hello! I am new to unreal and not very familiar with bp yet. I have created a button that reveals text by clicking it, using the bp widget, but I would like to place it in a 3D space so that it works with a sort of popup for some information about objects in the scene. What is the easiest way to be able to do this?
I have tried placing the widget inside a bp actor to place it in the scene, but it also becomes visible the text as well as the button, whereas I would like it to still maintain the logic of the widget i.e., that the text appears only after clicking the button.
You can also use “Widget interaction component” on your character/pawn to interact with widgets in 3D space, while playing. There you will find some interaction events and settings for the pointer.
Perhaps this is the right question to ask - @FabianaCarboni are you using mouse cursor to click or you want to look at something and “click” the thing that’s in the middle of your screen?
In which case @DoggyDog’s suggestion is spot on.
Yes I am using the mouse cursor and indeed you were right I had the border visible while the text was hidden, sorry! You solved it, thank you very much