My question was not how to replicate the vray vr and make it an explorable scene in ue4. I wanted to know if ue4 realtime VR really adds much (after the wow factor) compared to static VR. Because doing the vray vr would be alot easier to produce and would run on pretty much any pc. Huge advantage for us and our clients.
And RI3dVIZ, I’ve seen a scene online somewhere where you can move from static 360 pano to static 360 pnao by clicking on small icons without your field of view. Basically it was like google street VR but inside a building! So it’s not 100% free exploration but it’s **** close and it would look photoreal and run on any browser, tablet or even phones!!!
But if the feeling happens to be much better in realtime, then I think it’s worth the extra mile and make it with ue4. Thanks guys!