Is it possible to place a actor blueprint along a spline? I have a row home mesh with lighting and open-able doors but I want to be able to make a whole row by placing that actor blueprint along a spline. I already have a spline that will place the single mesh along its path.
I have a spline tool like above, but I want to be able to place a blueprint along that spline instead of a mesh.
Instead of placing a mesh, place a blueprint. SpawnActorFromClass instead of AddInstance/etc.
I see now that that has to be in the event graph not construction script like I was hoping, thats fine. Ill use the meshes spawned in the construction script as preview.