PixoVR has been using UE4 for enterprise VR content development for quite some time. As we started to grow, we were frustrated by the lack of a normalized ( multiple headset support, etc. ), enterprise VR platform that could handle the features we required to scale our business. Features such as cross-headset content distribution, robust user/organization/role management and a customer facing, SCORM compliant Reporting and Analytics dashboard that supports the features a VR content developer could need to support a wide range of industries and verticals.
So, we’ve been working hard on our latest platform release and are opening our platform as a service to 3rd party developers. We are looking for folks who are interested. Please checkout our site for more information and contact us if you’d like to sign up for a trial account, etc. Thanks all