Documentation✍: Pixiebell Map Navigation Documentation Link
Demo Video👾: Youtube Demo
Playable Demo (340MB) v2.0 🎮: Sample Demo v2.0
Contact (support/review/question) Email 📩: marketplace@pixiebellgames.com
More than 150 answers (problem solved) as a Q&A Sage from Epic Dev Forum: https://dev.epicgames.com/community/profile/pp3k/Arodi007
🎀 Main Functionalities:
Custom texture world map: User can add its own texture map to pan/zoom on the world map widget.
Fog of war: Reveal explored area as the player progresses through the map.
Switch World Map: Switch world map when changing the level map.
Add Icon: Icon can be added for example, to a static mesh on the level map using a blueprint component, that icon will be added both to the actor overhead(for the mini map) and on the world map widget.
Update Icon: An update function is provided that will update the icon both from the actor and world map, in addition to updating it from the game instance.
Filter icons: Filter icon on the world map using enum IconCategory.
Multiplayer(player icon): View other player icons from both mini map and world map.
Multiplayer(RPC): Example on how to manage icon replication is given in the documentation.
Custom Marker: Change icon and add description.
Waypoint: Indicate the user the direction and distance of its waypoint set.
Save Functionality: save fog render target as bytes, icon data as structures.
Mini Map: View icon also on a mini map.
💫Customize :
The documentation link provides a detail guide on how to customize your widget:
How to use the camera tool to capture the world map
Customize the world map UI (displaying for wide screen, clamp map...)
Customize icons or waypoint (making overlay selected icon..)
Recommended ways to save your icons+fog into your save manager system
Recommended ways to use less CPU when updating icon (using function timers)
Lock North or RotateWithCamera from the mini map
Switch between a circular mini map or square mini map
Customize custom marker
⚡Limitation / Note :
No gamepad support.
(can be a limitation or not) Fog is not shared across other players machine.
If you already have a game instance setup, you can reparent them as a workaround (link)