Pixelstreaming using STUN/TURN Server. Possible bug - ICE Connection fails

Hi!

I have an issue with a PixelStreaming server hosted on AWS. I am using one of the google stun servers to provide a connection between the client(browser) and then serverside on AWS.

Sometimes the connection is seamless, but in about 50% of the cases, the data channel cannot be created, and the following message on the console is forwarded:
Browser ICE connection | disconnected |
Browser ICE gathering | complete |.

In the cases where the pixelstreaming sessions works, I get the message:

Browser ICE connection | connected |
Browser ICE gathering | complete |
[Unreal ICE candidate] | Type= host | Protocol= tcp | Address= ABCDEFG| Port= 50430 |
Data channel created for us by browser as we are a receiving peer.

Any idea why it works sometimes and sometimes not?

Best regards,
Adam

need help on the same case!!

HI Adam, did u got solution?

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