pixelstreaming UE 5.3 - WEBRTC CONNECTION NEGOTIATED

Using this tutorial https://www.youtube.com/watch?v=PXxPhmDVJaM&t=376s I managed to set up a pixel streaming matchmaker signaling server.

Everything works fine locally even if I test from a different computer using our router’s wifi. When I check open ports from my phone using my carrier not wifi, ports are open while running pixel streaming.

But when we test outside of our wifi, we get a WEBRTC CONNECTION NEGOTIATED screen and thats it.

Any suggestions?

this is what I see when I try to connect
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Hi there!

Can I get you to try running the signalling server using TURN?
There should be a Start_WithTURN_SignallingServer.ps1 script available in the PS Infra.
It’s possible that you’re encountering some network restrictions that TURN may help circumvent.

Please let me know how it goes.

The solution for me is that instead of writing out the static ip for the turn and stun servers, you just leave them blank. They will automatically resolve themselves.

The problem I encountered is similar to that of the blogger. When the signaling server is forwarded through the physical firewall port, webrtc connection negotiated will occur. Can you solve this problem by using https?

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