Is there a Problem with the Pixelstream Touch input when it comes to zoom and pan gesture?
My Touch interface is working good in normal build but with pixelstream i have problems.
The UI buttons working. Orbit i have with one Finger. Standard 2 Finger zoom and pan with three.
Sometimes after I zoom with two fingers there is no more orbit possible, than I have to touch again with two fingers and
than sometimes orbit works again. I testet many things in my Blueprint also I testet settings in player.htm.(From Unreal Documentation)
I think it could be something with “Release” that Pixelstream not recognize when fingers are released, because I noticed a Problem also with the joystick that sometimes my character keeps on running when I release the touch. Anybody knows this Problem or have a solution? Its not caused of bad Internet connection.
Push! Is der anyone having Pixelstream running on Touch with more than one Finger Input and get this working(like in APK)? I just want to know if this is possible? I trying now 3 Days… changing many things in my Navigation Blueprint but i think this is not the problem… I also made a android client App to access Pixelstream over the UnrealBrowserWidget but the Problem with the Touch is the same in Chrome.