Pixelstreaming | Mouse cursor disappear inside Chrome

Hi guys,

After 15 ‘‘non-working builds’’, I think I might need some external help. My game is working good by its own; I see the cursor and the clicks are working, but when I load the game via pixel streaming inside my chrome, the mouse cursor disappear.

I’ve read a lot of topics about it:

I’ve enabled ‘‘show mouse cursor’’ in the player controller class
I’ve enabled '‘Mouse Over Events’ in the player controller class
In engine input —> Capture mouse on launch ‘‘true’’ + Capture permanently + do not lock + Pixel streamer mouse always attached

And I still have the problem. This is a blueprint project

**BTW, there is no pixel streaming files inside the Unreal Engine 4.27 source program files (C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs) I’ve copied those from 4.26. I don’t know if the error comes from that.

Thx a lot for troubleshooting that with me.

Vincent

HAHA!

For the next person who have this issues, inside the player controller class add the

the ???

Hi there, there is a Blueprint " Create Default Cursor Widget". Put it somewhere in the Level Blueprint an set the Class to “default cursor”.it worked out for me