Hy. I want to run UE4 Pixelstreaming on Debian 10.
I had success on windows, but for ressources reason i want to run it on linux.
I have my webserver running on that server and a Nvidia GTX 970 with functional drivers installed.
UE4 Docker and Nvidia Docker and NVidia Container Toolkit is installed
What engine should i prefer to use? I tried 4.25 and 4.24 source
I also tried this Engine Version form here:Pixel Streaming in Linux containers - Adam Rehn but i dont get it to run after building in Visual Studio 2017 (DevelopmentEditor/Win64):https://github.com/adamrehn/UnrealEngine/tree/4.23.1-pixelstreaming
Error on build: UE4 4.23.1 pixelstreaming Build error - Pastebin.com
UE4 4.23.1 pixelstreaming Editor won’t start.
For packing my projeckt on my Windows10Machine:
I have all nessesary depencies installed: Visual Studio 2017,2019 and Cross-Compiling binaries, 4.25, 4.24 Engine Source
When i pack my pixelstreaming project for windows all is ok.
But when i pack for Linux I don’t get the needed files that are shown here:https://www.youtube.com/watch?v=tcGJMiPxq5A
(cirrus and WebRTCProxy)
This is where docker files should play a role here i think, but i don’t know how.
I don’t know if i should spend attention to this issue about linux isn’t the target platform: Imgur: The magic of the Internet
packing for linux works anyway. without the cirrus and WebRTCProxy-files.
When I start the Project.sh file in debian: