PixelStreaming: Exclude HUD from streaming?

Hello,

I am using pixel streaming to stream my player’s view from one instance to another.
This works fine.

However, now I would like to exclude the HUD (UMG widgets) from the remote view, that is from the pixel stream.

I just can’t think of a way to achieve this.

Would it be possible to stream an arbitrary render target?
Or would it be possible to add the UMGs after a frame got streamed?

Or can anybody think of any other clever way to exclude widgets from a stream?

Thank you very much!

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