Why do some of the pixels seemed to disappear or shrink when I run my game. I have disabled mip-maps and set filtering to nearest for all of the images and I have made sure that their positions are integer values but nothing seems to change. Is there a way that I can solve this issue?
Did you assign the textures to the UI texture group?
1 Like
Does the 2D pixels unfiltered option not count as a UI texture group?
It still doesn’t seem to be working. I have the options filter nearest, texture group is UI and the compression is 2D. Is there something else I must try?