Pixellated water in Mobile

Hi guys!! I’ve posted this on AnswerHub but I’m unattended so far :_(!! I’m having some troubles to get the same water shading result in mobile such like PC. Water shader in editor looks great, even playing in mobile previewer, but when I launch the level on mobile (iOS or Android, both having this issue) is when the issue show up. Here’s the problem:

Running iPad, very pixellated:

In editor (mobile previewer):

Material that I use to create the water:

Any solution for this? :slight_smile:

You will need to use Customized UVs for your texture coordinates, in order for the calculation to happen in the vertex shader, which has greater precision.

Here is where to start: Customized UVs | Unreal Engine Documentation

Thanks a lot! It works with a few improvisations!