Build a sci-fi service bay around five distinct machines: a salvage loader, expedition hauler, docking tug, maintenance quadruped and inspection drone. DOCKYARD combines curved armor, exposed mechanisms, articulated tools and coordinated animation in one industrial fleet.
Five machines, distinct jobsSalvage Loader: twin clamp arms, moving hydraulics, wheels, service hatch and a coordinated cargo grasp, lift and release sequence.
Expedition Hauler: six wheels, steering demonstration, opening cab doors, cargo locks and cargo-handling animation.
Docking Tug: two front manipulator arms with paired clamp jaws, folding radiators, vectoring thrusters, docking capture and articulated landing gear.
Maintenance Quadruped: four articulated legs, walk, turn and crouch clips, sensor mast, service boom and deforming supply hoses.
Inspection Drone: twin ducts, spinning fans, variable camera iris, folding tools and docking mechanisms. Designed for atmospheric or pressurized interior scenes.
Five editable Blender vehicle sources and five portable Blender runtime rigs.
Four conventional LODs per vehicle, plus detailed Nanite vehicle assets in the Unreal Engine 5.8 project.
22 mechanism clips, five demonstration masters and two coordinated Loader cargo tracks. The documentation lists all 29 named Blender animation datablocks.
Full-detail skeletal FBX meshes for the Hauler, Tug, Quadruped and Drone, alongside conventional LOD exports.
Ten reusable service-hangar components and an assembled five-machine demonstration scene.
Factory, base-texture and graphite body-paint options, with original base maps retained.
A self-contained Blueprint-only Unreal project, individual mechanism demonstrations, a labeled inventory map and a 70-second fleet sequence.
Blender, animated FBX, static OBJ/MTL, textures and setup documentation.
The Unreal service hangar combines cargo lifting, vehicle servicing, an airborne inspection scan and docking demonstrations with a space backdrop, animated diagnostic displays and timed Niagara effects.
Technical scopeMechanical animations and demonstration controls are included. Driving physics, autonomous navigation, terrain adaptation, network replication and flight simulation are outside the pack’s scope. The custom rigs do not target the Epic Mannequin skeleton. OBJ files are static; use Blender or FBX for animation.
High-detail and Nanite assets serve close presentation; conventional LOD assets offer a separate scalability option. The hangar uses dynamic lighting. No Orbital purchase or custom C++ module is required. The Unreal project targets UE 5.8 on Windows.
Generative AI contributed concept development and texture finishing. Base texture maps are included separately. All gallery images and films show the actual 3D assets rendered in Blender or Unreal Engine. Concept art is excluded from the listing and customer downloads.