Pixelated Environment


Why on the earth happens THIS? I’ve found no way to remove these pixels.
They only get away if I set quality to Cinematic… but that would be extremely intensive for an end-user to have quality set to maximum in a game to have a decent view …

Hey @MasterKainAG!

Would you mind sharing the lighting setup you currently have? Are you using nanite? Lumen? Raytracing? etc.

Any additional information or specifics you provide may go a long way in solving your problem!

Vulkan as render setting, the only way to get them away was creating this section in the DefaultEngine.ini

[SystemSettings]
r.Lumen.ScreenProbeGather.ShortRangeAO=0

And setting as antialias method: TSR

The editor scalability options seems gone forever, but at least, it’s looking good now.

I hate Lumen, years of research of the company threw in the garbage… and they claim it’s “epic”. Bah.

All other antialiases methods results in “waving” effects on reflections, or pixelated shadows… even if you put a PostProcess in the scene (which will drain performances) and that can’t be GPU related, I’ve a 3090, so it was totally something related to Lumen dealing with that antialias methods.