I’ve just rebuilt and packaged my project against UE5 after working on it with UE4. After building with UE5, everything looks mostly fine in the editor, however after building, cooking, and packaging the game for IOS, when I launch the game the fonts and graphics in general look pixelated, blurry and just not as… crisp as before.
Is this simply an odd rendering bug, an issue with my project settings after conversion, or something else?
For the normal meshes I was thinking that due to the perspective I’m using in the game I have a very faraway camera with a 10 degree FOV so I was curious if it was an LOD issue, but the text on the HUDs / Menus would not be affected by that and they are still rendering strangely on IOS.
I’ve attached 2 sets of pictures, one being the UE4 and the other UE5 builds.