I’m just wondering if anyone else is noticing this. Some of my blueprint node connections are noticeably pixelated compared to others. See image below.

See how crisp the HandMenu node connections are versus the boolean node connectors?! I notice this with any of my string based connectors as well like with PrintString…did I mess my editor settings up somehow???
To be honest I can’t actually tell. I have had issues like that in my own rendering systems in the past where objects that had an uneven width were getting rendered on a half-pixel boundary and doing extra smoothing because of it…
Ok, this is interesting. You mentioned that you can’t see the difference…I’m on a work monitor now which is a standard 1920x1080 display. I too can not see the difference in the image now…buuuttt, my home display is a 2560x1440…the issue is clear as day there. I wonder if there’s some setting in the editor that could explain this? Thanks for your insight, it might give me something to go on.