Hi. What you are showing is an out-of-memory condition when allocating voxels inside the path tracer. You need to twiddle some CVars to configure the setup code to allow for more allocation. I’ll reply separately for recommendations, specific to your problem:
r.PathTracing.HeterogeneousVolumes (default = 0)
Enables path tracing of heterogeneous volumes.
r.HeterogeneousVolumes.OrthoGrid (default = 1)
Enables the world-space voxel grid.
r.HeterogeneousVolumes.OrthoGrid.MaxBottomLevelMemoryInMegabytes (default = 128)
Determines the memory limit (in megabytes) for each bottom-level voxel grid used for voxelization (emission, extinction, and albedo). The recommended cinematic default is 512.
r.HeterogeneousVolumes.OrthoGrid.ShadingRate ([default = 4)
Determines the active shading rate of the world-space voxel grid, where the value roughly corresponds to pixel width. Lower shading rates creates a higher quality tessellation, but requires more memory. The recommended cinematic default is 1.
r.HeterogeneousVolumes.FrustumGrid (default = 1)
Enables the frustum-aligned voxel grid.
r.HeterogeneousVolumes.FrustumGrid.MaxBottomLevelMemoryInMegabytes (default = 128)
Determines the memory limit (in megabytes) for each bottom-level voxel grid used for voxelization (emission, extinction, and albedo). The recommended cinematic default is 512.
r.HeterogeneousVolumes.FrustumGrid.ShadingRate (default = 4)
Determines the active shading rate of the frustum-aligned voxel grid, where the value roughly corresponds to pixel width. Lower shading rates creates a higher quality tessellation, but requires more memory. The recommended cinematic default is 1.
r.HeterogeneousVolumes.FrustumGrid.DepthSliceCount (default = 512)
Determines the number of depth slices of the frustum-aligned voxel grid, when rendered with a shading rate of 1. Rendering with a shading rate of 2 will correspond to emitting a Depth Slice Count of 256. The recommended cinematic default is 512/1024.
r.HeterogeneousVolumes.Tessellation.FarPlaneAutoTransition (default = 1)
Truncates the far-plane of the frustum-aligned grid when the voxel size of the frustum-aligned voxel grid corresponds to the voxel size of the world-space voxel grid.