I’m trying to start a multiplayer pixel art game. within the player character i render the scene with a scene capture 2D component to a low resolution render target. i snap the scene capture component to a grid based of the render target resolution to make the camera movement pixel perfect. to make the camera movement smooth, i move the pixel perfect render in a widget with the world location of the scene capture component every tick (i know i know). this works fine in single player but in multiplayer it completely falls apart. characters are spawned in game mode, the widget in question is created in HUD BP. do you think there is a way to make the widget work in multiplayer?