Hi there,
I didn’t know where to post this, but I have a few questions regarding pixel streaming a ue4 game:
How can I get my map to Pixel stream, what kind of server’s needed, will a standard web server like the one I have for my website do or do I need a specialist type?
Moreover how can I ensure the same experience for concurrent multiple players of a single player map, can pixel streaming handle this?
I’d really appreciate some help.