// A build-in command can be sent to UE4 client. The commands are defined by a
// JSON descriptor and will be executed automatically.
// The currently supported commands are:
//
// 1. A command to run any console command:
// "{ ConsoleCommand: <string> }"
//
// 2. A command to change the resolution to the given width and height.
// "{ Resolution.Width: <value>, Resolution.Height: <value> } }"
Now, if you don’t know Javascript, you might need some help (like I did) to correctly use the syntax to change resolution like this:
I’ve mentioned this on the linked forum post above, but for brevity I’d like respond here as well.
So the lack of stream resolution changing in Pixel Streaming in UE 5.0 - 5.0.3 is a known regression. With the changes needed to fix the issue, it couldn’t quite make it into the hot-fix release, much to our chagrin.
Good news however, is that it is already fixed in the ue5-main branch on Github!
Sorry for the inconvenience, but know that we’re aware and tackling these issues.