So we’re experimenting with Pixel Streaming to mobile devices, there’s a strange difference that I’m seeing between two different ‘modes’: When using the example project “PixelStreamingDemo” and setting up / navigating to the “http://mywebpage/pixeldemo.htm” page, things work fine (in Chrome), but when going to “http://mywebpage/” (so skipping the html and getting ‘full screen streaming’), the touch input no longer works.
However, when enabling “always use touch interface” in Engine->Input, the touch interface does work (the DefaultVirtualJoysticks, that only responds to the joystick input).
What is going on in the background here? It seems we have two independent ways of sending *touch input *to UE4, and we enable one vs. the other depending on how we access the streaming content?