Pixel Streaming, Touch and drag doesn't update mouse cursor

Hi everyone. I’m working on UE 5.2 Product Configurator template on Pixel Streaming. I want to be able to orbit the camera with touch on mobile while pixel streaming. The problem I have is that when I touch, hold and drag on the screen on mobile, the cursur updates only on the starting position, but when I hold it and start draging, it’s not updating and I see that the cursor stays on the starting position. It doesn’t update when I release the finger as well. It updates again when I do the next touch and then stops updating when holding and dragging… And so on. So it doesn’t control my camera. Have anyone faced this issue and know how fix this? Thank you

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Did you manage to solve this. I have the same issue :frowning:

Unfortunatelly, no.

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