Greetings and Salutations Unreal Devs!
When I posted my question before in December 2021, I think I may have posted it under the wrong category. So I am posting it under the proper category now, and hopefully someone could be kind enough to point me in the right direction so I can solve this.
I’m in the process of developing a fun project that will need to be hosted online with a web domain. I did find the pixel streaming tutorial and can set up the localhost just fine and work with my business partner through our network. I have tried setting up the pixel streaming through the port forwarding setup explained in the Unreal documents. For some reason, I cannot get it to connect properly. I really want to share my dev process with my other business partner through the net and he is on mac. So pixel streaming would definitely solve that problem. Any advice for where to find some clarity on troubleshooting would be wonderful.
Also, the long-term goal for our project is also have a dedicated server for hosting students and clients. I read that organizing the network traffic is super important, and I would love some keywords or info that I can go look up to get me towards that goal. I’m not afraid of the work, I just need some guidance so that I can focus my efforts.