Pixel Streaming sessioning possible inside the Engine?

Hey, is there any possibility to session a Unreal Engine application within the engine itself?
So that we would not need to setup multiple machines for multiple pixel streaming sessions?

thanks for any answer!

Unless you only have a few simultaneous users then you’d have to set up multiple machines anyway since you’d be limited by the cpu/graphics power for how many sessions a single machine could host.

Yes, you are right but i would like to know if its possible, since you would not need that much Virtual Machines in terms of scaling…