Hey, is there any possibility to session a Unreal Engine application within the engine itself?
So that we would not need to setup multiple machines for multiple pixel streaming sessions?
thanks for any answer!
Hey, is there any possibility to session a Unreal Engine application within the engine itself?
So that we would not need to setup multiple machines for multiple pixel streaming sessions?
thanks for any answer!
Unless you only have a few simultaneous users then you’d have to set up multiple machines anyway since you’d be limited by the cpu/graphics power for how many sessions a single machine could host.
Yes, you are right but i would like to know if its possible, since you would not need that much Virtual Machines in terms of scaling…