I didn’t see a section for networking so i’m posting here.
My team is currently developing a POC utilizing Pixel Streaming, we have it working with single client connection and we are now looking into scaling it to 10’s or even 100’s of thousands of clients.
After reading through the documentation here - https://docs.unrealengine.com/en-us/Platforms/PixelStreaming/Hosting it seems fairly vague as to how salable Pixel Streaming is.
We understand that Pixel Streaming is still early access but so far it works for what we need but the scalability aspect is still uncertain, does anyone have any input on this?
Also - From our understanding on how Pixel Streaming works you need to have a single server for each user, is this correct or can you have multiple users, each with the ability to control movement, etc. themselves connect to a single machine? If so what’s the limit on the number of clients that can connect to a single machine before you need to spin up another machine?
Thanks in advance!