Pixel Streaming on IOS: Full Screen

When using pixel streaming to mobile devices, there are obvious benefits to making the browser go full screen.

However, when I do this, the Safari browser is no longer sending (touch) inputs to Unreal. In Android everything is fine (tested Chrome/Firefox/Brave/Vivaldi).

Has anyone else encountered this problem? Any workarounds/solutions to this?

Yes, we have same issues here. Would hope to have a solution

It seems like a security measure from IOS (to prevent you from not noticing your screen has been replaced by video). Not sure if there’s a way around it :frowning:

Did you try with other browsers on IOS? Is it better?