Hi
I have a question about pixel streaming using UE5 and EOS plugins.
I have successfully displayed my project using a browser and AWS EC2 As server and
But the result is that some devices can only control 1 player.
The question:
How do I get 1 device to control 1 player. and meet in the same place.
I expect a response and an answer from all of you guys.
The general idea is that you need to build your own web frontend that can track user sessions, and each session you need to spin up an instance of UE game
Okay I’m not entirely sure about voice, maybe someone else can chime in. The Pixel Streaming plugin seems to support mic input, but I have no idea if it actually works or not. If it does work then you can manipulate the input within your UE game. Otherwise it is possible to just hook a separate voice chat server to your web frontend, but it will be a bit complicated if you want the voice controls to be in-game vs on the web interface.
Hello . Could you please describe how you managed multi-user pixel streaming? I am working on a project and the result should be one scene that can anybody visit through link. Users are not supposed to see or interact with each other.
Sorry for too late response.
You have to open your game according to your player’s needs.
You must open one by one.
i have no found the simple way, so sorry.