I am working on pixel streaming multiplay.
Using MatchMaker, you can launch multiple apps (exes), create stream IDs, and direct players to different stream IDs to achieve multiplay.
However, I would like to have multiple players connect to one app.
There are several options for this, but I would like to use new connection delegate to display the title screen, and have new players log in there and join the game.
I have implemented my own login system, but can I easily achieve pixel streaming multiplay by using UE OnlineSubsystem, Epic Online Services, and AdvancedSessionsPlugin?
-
https://www.fab.com/ja/listings/8e78818d-4662-4c6d-8ab2-6e22b9d3595e
-
GitHub - mordentral/AdvancedSessionsPlugin: Advanced Sessions Plugin for UE4
There are also callab viewer, vagon stream, and pixel streaming (PS) ext plugins.
- Creating Multiplayer Unreal Engine Experiences with Pixel Streaming - Vagon
- Eagle 3D Streaming · GitHub
- クラウドレンダリングなメタバースでやれることやれないこと | ドクセル
What is the best way to implement pixel streaming multiplay?