I figured out how to locally run the Pixel Streaming Server as well as making it work through the AWS servers.
I’m now attempting to set up the “matchmaking” but am unsure what I’m doing wrong.
I run Stun and Turn
I run matchmaker
I set up useMatchmaker, matchmakerAddress, matchmakerPort, publicIP, httpPort in the config for the Signaling and Web Server
I then run the runAWS_WithTurn
I run the WebRTC
I run the application with -AudioMixer & -RenderOffScreen
When I open the game on 127.0.0.1 It runs
When I use a different machine or network and run the public IP I can see a mirror image on all connections.
I am attempting to let each player run their own version of the pixel stream as stated in the matchmaker section on the Unreal Hosting page.