Hello,
I am developing an application using Unreal Engine 4 and have set up Pixel Streaming to allow clients to access the application through a web browser. However, I am experiencing an issue where Korean input does not work properly when the client connects via Pixel Streaming. Here are the details:
- Environment:
- Unreal Engine version: 5.3
- Client browser: Chrome, Edge
- Operating system: Windows
- Problem Description:
-
Korean input works correctly when the client runs the Unreal Engine application directly.
-
However, when connecting to the application via Pixel Streaming in a web browser, Korean input does not work, and only English input is possible.
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Switching between Korean and English input (Korean/English key, Alt+Shift) does not work when connected through Pixel Streaming.
I am seeking advice on any additional settings or code modifications that might resolve this issue. If anyone has encountered and solved a similar problem, your assistance would be greatly appreciated.
Thank you.