Pixel streaming - it will be no local?

One solution is to use a STUN and TURN servers, as described here:

Another one is to use a VPN server on your PC and have clients connect to that VPN.

I tired both solutions on a cloud GPU machine hosted by Paperspace (the P6000 machine supports it) which has affordable prices billed by the hour. Both solutions worked.

For VPN I used a free solution OpenVPN (free community version).

For STUN solution I hosted my own STUN server (the implementation proposed by PixelStreaming docs), but it should work with some of the public STUN servers too.

I supose both soluton could be setup on your local machine too, let me know if you need help in setting it up.

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