Pixel Streaming in Virtual Reality - very large field of view

Hello, I am trying to set up Pixel Streaming project in VR. I followed the steps described here: Experimental Pixel Streaming Features | Unreal Engine 5.2 Documentation in section: Pixel Streaming in Virtual Reality.

The game was successfully packaged and the pixel streaming works. The only issue is that the Field Of View of the Pixelstreaming stereo camera seems to be very large/stretched and very disorienting in a VR headset. It will happen when launch parameter -PixelStreamingEnableHMD is used. Here is the screenshot:

I am using UE5.2 with Oculus Quest2. Is it possible to change the field of view of pixelstreaming stereo camera? Or some other way to set the view to standard projection in the headset? I wasn’t able to change it with the code/blueprints. I am currently trying to change it in the source code of the UE5 downloaded from GitHub. But I have some trouble building the editor and maybe there is a better way.

Thank You!