Hi,
We are currently developing a Windows application with streaming functionality using pixel streaming. In the standalone Windows package, the mouse controls for the first-person character are functioning correctly. However, when we integrate the application with our frontend HTML code, the mouse controls cease to work, and only keyboard controls remain responsive.
Has anyone encountered this issue? Any suggestions or solutions to restore mouse functionality would be greatly appreciated!
Thank you for your assistance!
Best regards
I had an issue like this when i setup my own pixel streaming on local machine i needed to put in the url ?hoveringMouse=true and then it worked for me
@RyanLeverSwift Thanks for your help!
However its not working in our case.
We have our frontend code written in Vue js & from there we launch our unreal application.
do you think any html code could block unreal mouse input actions?
yeah you may have to put it in to the html front end you have done sadly I am not a html dev but there should be something out there for that as I am not a web dev not sure what that would be but on the hosting platform we us eagle its there on there front end to. hope that helps
Hey @Vishal_UnrealDev,
What version of UE are you using and additionally, if using UE5.5, which Pixel Streaming version are you using? PS1 or PS2?
You can launch you application with -LogCmds="LogPixelStreamingInput Verbose"
or -LogCmds="LogPixelStreaming2Input Verbose"
(depending on the plugin version) to see if you are receiving the mouse events on the UE side.
If I was to take a guess, I’d say the issue is in the frontend and there could be some other HTML element intercepting the mouse events and preventing them from getting sent to UE.