Pixel Streaming Error : AMF and d3d12

Hi all,
I’ve followed the steps to start up a pixel streaming server on windows 10 and Unreal 4.25. I’ve updated my windows build and AMD drivers. When i start my normal .exe everything works fine. When I try to launch the shortcut version with the added code I get “Fatal Error :[File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/AVEncoder/Private/Microsoft/AmfVideoEncoder.cpp] [Line: 309] AMF not supported with a D3D12 renderer.”

After looking at documentation I thought Unreal already addressed this. Any thoughts?

I got the same error on Azure. Any updates on this?

Add the startup parameter -d3d11 on it