Pixel Streaming - Can client send OSC data to server?

Is there any way to allow clients to send OSC to the game when using pixel streaming? I know that the server can run OSC and have it effect game play, but I’m looking more for the client machines to be able to send that information and update the game. My hunch is there might be some restrictions on the browser, but I’m not sure?

My ideal setup would be a host computer running the game. Up to 4 client computers updating the game through OSC. Up to 4 client computers viewing the game. I do have the OSC plugin running great locally. Any help is appreciated!

I found a couple ways to do this through nodejs and socket.io, but also found a product Streamweaver that solved my problem https://www.liminalet.com/streamweaver-lite