The problem is in PixelStreaming AV1
When AV1 is enabled, EncodeFPS drops if grass and trees are in the frame.
Also, in some cases, packetSendDelay increases to terrible numbers (600 - 1500).
Any ideas on how to fix it?
(Tests were conducted locally, RTX 4090)
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I encountered the same issue as you, using Unreal Engine 5.4.4. My server has a 13th Gen i9 processor, 64GB RAM, a 4080 GPU, and runs on Windows 10. The client is a Windows 11 computer with a 3060 Ti GPU, both connected on the same LAN.
Has anyone reported this issue to the bug list, considering the high cost of bandwidth on cloud servers? Or are we missing something? @Fe_Games_Studio, have you found a solution?
By the way, I tested using Moonlight and Sunshine in the same environment, forcing them to use AV1. The results were excellent in terms of both bandwidth efficiency and visual quality.
I solved this problem, the thing is that QP for AV1 is 0 - 250.
Just find the optimal QP value for you=)
Change MaxQP until you get the desired result!)